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RT
2001
Springer
15 years 11 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
IPPS
1999
IEEE
15 years 11 months ago
The Case for Prediction-Based Best-Effort Real-Time Systems
Abstract. We propose a prediction-based best-effort real-time service to support distributed, interactive applications in shared, unreserved computing environments. These applicati...
Peter A. Dinda, Loukas F. Kallivokas, Bruce Loweka...
IV
1999
IEEE
198views Visualization» more  IV 1999»
15 years 11 months ago
A Prototype Hotel Browsing System Using Java3D
Java3D is an application-centred approach to building 3D worlds. We use Java3D and VRML to design a prototype WWW-based 3D Hotel Browsing system. A Java3D scene graph viewer was i...
D. Ball, Majid Mirmehdi
VR
1999
IEEE
119views Virtual Reality» more  VR 1999»
15 years 11 months ago
Virtual Flythrough over a Voxel-Based Terrain
A voxel-based terrain visualization system is presented with real-time performance on general-purpose graphics multiprocessor workstations. Ray casting of antialiased 3D volume te...
Ming Wan, Huamin Qu, Arie E. Kaufman
VISUAL
1999
Springer
15 years 11 months ago
General Image Database Model
In this paper we propose a new General Image DataBase (GIDB) model. The model establishes taxonomy based on the systematisation of existing approaches. The GIDB model is based on t...
Peter L. Stanchev