: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
Abstract. We propose a prediction-based best-effort real-time service to support distributed, interactive applications in shared, unreserved computing environments. These applicati...
Peter A. Dinda, Loukas F. Kallivokas, Bruce Loweka...
Java3D is an application-centred approach to building 3D worlds. We use Java3D and VRML to design a prototype WWW-based 3D Hotel Browsing system. A Java3D scene graph viewer was i...
A voxel-based terrain visualization system is presented with real-time performance on general-purpose graphics multiprocessor workstations. Ray casting of antialiased 3D volume te...
In this paper we propose a new General Image DataBase (GIDB) model. The model establishes taxonomy based on the systematisation of existing approaches. The GIDB model is based on t...