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EGH
2003
Springer
15 years 12 months ago
Simulation of cloud dynamics on graphics hardware
This paper presents a physically-based, visually-realistic interactive cloud simulation. Clouds in our system are modeled using partial differential equations describing fluid mot...
Mark J. Harris, William V. Baxter, Thorsten Scheue...
CHI
2000
ACM
15 years 11 months ago
Putting the feel in 'look and feel'
Haptic devices are now commercially available and thus touch has become a potentially realistic solution to a variety of interaction design challenges. We report on an investigati...
Ian Oakley, Marilyn Rose McGee, Stephen A. Brewste...
ACHI
2008
IEEE
15 years 8 months ago
Specification for User Modeling with Self-Observing Systems
The complicated user interfaces and complex functionality of nowadays interactive products lead to a new class of failures: People do not understand their products and thus fail t...
Mathias Funk, Piet van der Putten, Henk Corporaal
INTERACT
2007
15 years 8 months ago
EMA-Tactons: Vibrotactile External Memory Aids in an Auditory Display
Abstract. Exploring any new data set always starts with gathering overview information. When this process is done non-visually, interactive sonification techniques have proved to b...
Johan Kildal, Stephen A. Brewster
178
Voted
CHI
2007
ACM
16 years 7 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren