This paper discusses the design of a physical and digital system intended to allow for easy manipulation and interaction with the tremendous amount of options present in advanced ...
Exploration and navigation in multimedia data hierarchies (e.g., photos, music) are frequent tasks on mobile devices. However, visualization and interaction are impoverished due t...
In this paper, we present the Gesture Cube, a digitally augmented cube for human-computer interaction. The Gesture Cube is designed to be an unobtrusive and playful interaction de...
Matthias Kranz, Stefan Freund, Paul Holleis, Albre...
This study examines the roles of gender and visual realism in the persuasiveness of speakers. Participants were presented with a persuasive passage delivered by a male or female p...
Catherine A. Zanbaka, Paula Goolkasian, Larry F. H...
In this paper, we introduce input adaptability as the ability of an application to exploit alternative sets of input devices effectively and offer users a way of adapting input in...