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CHI
2007
ACM
16 years 7 months ago
The life and death of online gaming communities: a look at guilds in world of warcraft
Massively multiplayer online games (MMOGs) can be fascinating laboratories to observe group dynamics online. In particular, players must form persistent associations or "guil...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...
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CHI
2007
ACM
16 years 7 months ago
Location, location, location: a study of bluejacking practices
We present an initial exploration of bluejacking, the practice of using Bluetooth-enabled mobile phones to send unsolicited messages to other Bluetooth-enabled mobile phones withi...
Jennifer Thom-Santelli, Alex Ainslie, Geri Gay
CHI
2006
ACM
16 years 7 months ago
The validity of the stimulated retrospective think-aloud method as measured by eye tracking
Retrospective Think aloud (RTA) is a usability method that collects the verbalization of a user's performance after the performance is over. There has been little work done t...
Zhiwei Guan, Shirley Lee, Elisabeth Cuddihy, Judit...
CHI
2006
ACM
16 years 7 months ago
Using linguistic features to measure presence in computer-mediated communication
We propose a method of measuring people's sense of presence in computer-mediated communication (CMC) systems) based on linguistic features of their dialogues. We create varia...
Adam D. I. Kramer, Lui Min Oh, Susan R. Fussell
CHI
2005
ACM
16 years 7 months ago
Six themes of the communicative appropriation of photographic images
In this paper, we explore the use of digital photographs in computer-mediated communication. We present Lascaux, an instant messaging client that serves as a research platform for...
Amy Voida, Elizabeth D. Mynatt