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CHI
2009
ACM
16 years 1 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
CSB
2005
IEEE
210views Bioinformatics» more  CSB 2005»
16 years 11 days ago
Problem Solving Environment Approach to Integrating Diverse Biological Data Sources
Scientists face an ever-increasing challenge in investigating biological systems with high throughput experimental methods such as mass spectrometry and gene arrays because of the...
Eric G. Stephan, Kyle R. Klicker, Mudita Singhal, ...
CLEF
2005
Springer
16 years 9 days ago
UNED at iCLEF 2005: Automatic Highlighting of Potential Answers
In this paper, we describe UNED’s participation in the iCLEF 2005 track. We have compared two strategies for finding an answer using an interactive question answering system: i...
Víctor Peinado, Fernando López-Osten...
STORYTELLING
2005
Springer
16 years 7 days ago
Formal Encoding of Drama Ontology
The goal of this research is to lay the foundations for a formal theory , that abstracts from the procedural and interactive aspects involved in the generation of dramatic content....
Rossana Damiano, Vincenzo Lombardo, Antonio Pizzo
CHI
2000
ACM
15 years 11 months ago
Eye-hand co-ordination with force feedback
The term Eye-hand co-ordination refers to hand movements controlled with visual feedback and reinforced by hand contact with objects. A correct perspective view of a virtual envir...
Roland Arsenault, Colin Ware