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VC
2010
197views more  VC 2010»
15 years 24 days ago
A high dynamic range rendering pipeline for interactive applications
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
Josselin Petit, Roland Brémond
TVCG
2012
184views Hardware» more  TVCG 2012»
13 years 8 months ago
Unified Boundary-Aware Texturing for Interactive Volume Rendering
—In this paper, we describe a novel approach for applying texture mapping to volumetric data sets. In contrast to previous approaches, the presented technique enables a unified i...
Timo Ropinski, Stefan Diepenbrock, Stefan Bruckner...
ICN
2007
Springer
16 years 8 days ago
Beyond Broadcast--A Hybrid Testbed for Mobile TV 2.0 Services
Current market research indicates high future demand for broadcast services such as Mobile TV. While underlying competing bearer technologies are being extensively tested and refi...
Raimund Schatz, Norbert Jordan, Siegfried Wagner
MHCI
2009
Springer
16 years 20 days ago
Phototropic memories
This paper illustrates the thesis research and process that led me to conceive, design and evaluate the Phototropic Memories device, a novel interface supporting the intimate shar...
Claudio L. Midolo
ADAPTIVE
2007
Springer
16 years 9 days ago
Adaptive Content Presentation for the Web
In this chapter we describe techniques for adaptive presentation of content on the Web. We first describe techniques to select and structure the content deemed to be most relevant ...
Andrea Bunt, Giuseppe Carenini, Cristina Conati