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DIGRA
2005
Springer
15 years 12 months ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
CGI
2000
IEEE
15 years 11 months ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs
CHI
1995
ACM
15 years 10 months ago
The ScienceWare Modeler: a learner-centered tool for students building models
The Modeler is designed using a learner-centered approach [5], with scaffolding to address the specific needs of learners. Scaffolding [3] is an educational term that refers to pro...
Shari L. Jackson
IPPS
2003
IEEE
15 years 11 months ago
Founding FireWire Bridges through Promela Prototyping
The standardisation procedure of the IEEE P1394.1 Draft Standard for High Performance Serial Bus Bridges is supported through the use of the state-of-the-art model checker Spin, w...
Izak van Langevelde, Judi Romijn, Nicolae Goga
CLASSIFICATION
2006
78views more  CLASSIFICATION 2006»
15 years 6 months ago
Astrocladistics: A Phylogenetic Analysis of Galaxy Evolution II. Formation and Diversification of Galaxies
:This series of papers is intended to evaluate astrocladistics in reconstructing phylogenies of galaxies. The objective of this second paper is to formalize the concept of galaxy f...
Didier Fraix-Burnet, Philippe Choler, Emmanuel J. ...