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CGF
2004
98views more  CGF 2004»
15 years 6 months ago
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation
Sound is an indispensable element for the simulation of a realistic virtual environment. Therefore, there has been much recent research focused on the simulation of realistic soun...
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nis...
JCNS
2000
168views more  JCNS 2000»
15 years 6 months ago
Integrating Top-Down and Bottom-Up Sensory Processing by Somato-Dendritic Interactions
The classical view of cortical information processing is that of a bottom-up process in a feedforward hierarchy. However, psychophysical, anatomical, and physiological evidence sug...
Markus Siegel, Konrad P. Körding, Peter K&oum...
ESSLLI
2009
Springer
15 years 4 months ago
A Salience-Driven Approach to Speech Recognition for Human-Robot Interaction
We present an implemented model for speech recognition in natural environments which relies on contextual information about salient entities to prime utterance recognition. The hyp...
Pierre Lison
TVCG
2012
182views Hardware» more  TVCG 2012»
13 years 9 months ago
Coherent Time-Varying Graph Drawing with Multifocus+Context Interaction
—We present a new approach for time-varying graph drawing that achieves both spatiotemporal coherence and multifocus+context visualization in a single framework. Our approach uti...
Kun-Chuan Feng, Chaoli Wang, Han-Wei Shen, Tong-Ye...
ICSE
2004
IEEE-ACM
16 years 6 months ago
GlueQoS: Middleware to Sweeten Quality-of-Service Policy Interactions
A holy grail of component-based software engineering is "write-once, reuse everywhere". However, in modern distributed, component-based systems supporting emerging appli...
Eric Wohlstadter, Stefan Tai, Thomas A. Mikalsen, ...