Abstract. We study games in the presence of an interaction structure, which allows players to communicate their preferences, assuming that each player initially only knows his own ...
Andreas Witzel, Krzysztof R. Apt, Jonathan A. Zves...
Abstract. Utilizing context information—e.g. location, user aspects, or hardware capabilities—enables the presented generic framework to automatically control the selection and...
Abstract— Human-robot collaborative task achievement requires the robot to reason not only about its current beliefs but also about the ones of its human partner. In this paper, ...
Abstract. Interactive proof assistants should verify the proofs they receive from automatic theorem provers. Normally this proof reconstruction takes place internally, forming part...
Abstract. We put forward an architectural framework that promotes the externalisation of the social dimension that arises in software-intensive systems which, like in healthcare, e...