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ACMDIS
2006
ACM
16 years 4 days ago
Designing for experiences: randomness as a resource
Studies which I carried out recently of users of digital music players revealed that the element of randomness plays a role in influencing the user experience (UX). Apart from bei...
Tuck Wah Leong
CHI
1999
ACM
15 years 10 months ago
Augmented Surfaces: A Spatially Continuous Work Space for Hybrid Computing Environments
Thispaper describes our design and implementation of a computer augmented environment that allows users to smoothly interchange digital information among their portable computers,...
Jun Rekimoto, Masanori Saitoh
CHI
2009
ACM
16 years 6 months ago
Flux: a tilting multi-touch and pen based surface
FLUX is an interactive touch-sensitive tilting surface that can be used either as a sketching board, as an interactive discussion table, and as a digital presentation whiteboard. ...
Jakob Leitner, James Powell, Peter Brandl, Thomas ...
CHI
2005
ACM
16 years 6 months ago
SonicTexting
SonicTexting is a system for inputting text ? `texting' ? using gestures and sound. As in musical instruments and everyday mechanical objects, sound in SonicTexting is synchr...
Michal Rinott
CHI
2010
ACM
16 years 1 months ago
The proximity toolkit and ViconFace: the video
Proximity Toolkit is a toolkit that simplifies the exploration of interaction techniques based on proximity and orientations of people, tools, and large digital surfaces. ViconFac...
Rob Diaz-Marino, Saul Greenberg