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CGI
2000
IEEE
15 years 10 months ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs
ISCA
2000
IEEE
63views Hardware» more  ISCA 2000»
15 years 10 months ago
An embedded DRAM architecture for large-scale spatial-lattice computations
Spatial-lattice computations with finite-range interactions are an important class of easily parallelized computations. This class includes many simple and direct algorithms for ...
Norman Margolus
NPAR
2000
ACM
15 years 10 months ago
Performance-driven hand-drawn animation
We present a novel method for generating performance-driven, “hand-drawn” animation in real-time. Given an annotated set of hand-drawn faces for various expressions, our algor...
Ian Buck, Adam Finkelstein, Charles E. Jacobs, All...
SIGGRAPH
2000
ACM
15 years 10 months ago
Escherization
This paper introduces and presents a solution to the “Escherization” problem: given a closed figure in the plane, find a new closed figure that is similar to the original a...
Craig S. Kaplan, David Salesin
SIGGRAPH
1999
ACM
15 years 10 months ago
Pattern-Based Texturing Revisited
We present a texturing method that correctly maps homogeneous non-periodic textures to arbitrary surfaces without any of the difficulties usually encountered using existing tools...
Fabrice Neyret, Marie-Paule Cani