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EGPGV
2011
Springer
366views Visualization» more  EGPGV 2011»
14 years 10 months ago
GPU Algorithms for Diamond-based Multiresolution Terrain Processing
We present parallel algorithms for processing, extracting and rendering adaptively sampled regular terrain datasets represented as a multiresolution model defined by a super-squa...
M. Adil Yalçin, Kenneth Weiss, Leila De Flo...
ISMAR
2006
IEEE
16 years 11 days ago
Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users
This paper presents a new interaction metaphor we have termed “god-like interaction”. This is a metaphor for improved communication of situational and navigational information...
Aaron Stafford, Wayne Piekarski, Bruce H. Thomas
ICMI
2004
Springer
129views Biometrics» more  ICMI 2004»
15 years 11 months ago
Multimodal transformed social interaction
Understanding human-human interaction is fundamental to the long-term pursuit of powerful and natural multimodal interfaces. Nonverbal communication, including body posture, gestu...
Matthew Turk, Jeremy N. Bailenson, Andrew C. Beall...
SIGGRAPH
1991
ACM
15 years 10 months ago
An object-oriented framework for the integration of interactive animation techniques
We present an interactive modeling and animation system that facilitates the integration of a variety of simulation and animation paradigms. This system permits the modeling of di...
Robert C. Zeleznik, D. Brookshire Conner, Matthias...
SIGGRAPH
1997
ACM
15 years 10 months ago
Interactive Boolean operations for conceptual design of 3-D solids
Interactive modeling of 3-D solids is an important and difficult problem in computer graphics. The Constructive Solid Geometry (CSG) modeling scheme is highly attractive for inte...
Ari Rappoport, Steven N. Spitz