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ITS
2010
Springer
167views Multimedia» more  ITS 2010»
15 years 11 months ago
Investigating the Relationship between Presence and Learning in a Serious Game
We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans ...
H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Ma...
HUC
2009
Springer
15 years 11 months ago
Authenticating ubiquitous services: a study of wireless hotspot access
: © Authenticating Ubiquitous Services: A Study of Wireless Hotspot Access Tim Kindberg, Chris Bevan, Eamonn O'Neill, James Mitchell, Jim Grimmett, Dawn Woodgate HP Laborator...
Tim Kindberg, Chris Bevan, Eamonn O'Neill, James M...
ACMDIS
2000
ACM
15 years 11 months ago
Mapping the Physical World to Psychological Reality: Creating Synthetic Environments
The successful creation of telepresence and virtual environments requires a change in design paradigm. We must move away from attempts to recreate reality in its entirety toward t...
Ronald W. Noel, Claudia M. Hunter
RT
1999
Springer
15 years 10 months ago
Real-Time Rendering of Real World Environments
: One of the most important goals of interactive computer graphics is to allow a user to freely walk around a virtual recreation of a real environment that looks as real as the wor...
David K. McAllister, Lars S. Nyland, Voicu Popescu...
VISUALIZATION
1997
IEEE
15 years 10 months ago
Constrained 3D navigation with 2D controllers
Navigation through 3D spaces is required in many interactive graphics and virtual reality applications. We consider the subclass of situations in which a 2D device such as a mouse...
Andrew J. Hanson, Eric A. Wernert