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VC
2010
146views more  VC 2010»
15 years 5 months ago
View-dependent exploration of massive volumetric models on large-scale light field displays
We report on a light-field display based virtual environment enabling multiple naked-eye users to perceive detailed multi-gigavoxel volumetric models as floating in space, respon...
José Antonio Iglesias Guitián, Enric...
CVPR
2003
IEEE
16 years 8 months ago
Flux Driven Fly Throughs
We present a fast, robust and automatic method for computing central paths through tubular structures for application to virtual endoscopy. The key idea is to utilize a medial sur...
Sylvain Bouix, Kaleem Siddiqi, Allen Tannenbaum
TEI
2009
ACM
120views Hardware» more  TEI 2009»
16 years 1 months ago
W41K: digitally augmenting traditional game environments
Augmented game environments use unobtrusively embedded technology to augment traditional games with virtual information and novel interaction capabilities. This article establishe...
Steve Hinske, Marc Langheinrich
HAPTICS
2009
IEEE
16 years 1 months ago
Performance improvement with haptic assistance: A quantitative assessment
We measure the performance improvement that force feedback can provide in a virtual environment, through three experiments with, and without the assistance of haptic guidance. Per...
Chris Gunn, Warren Muller, Amitava Datta
HAPTICS
2009
IEEE
16 years 1 months ago
Haptic augmented reality: Modulation of real object stiffness
Haptic augmented reality allows a user to feel the sensation of a real object augmented with synthetic haptic stimuli created by a haptic interface. For example, the user feels a ...
Seokhee Jeon, Seungmoon Choi