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SEKE
2007
Springer
16 years 22 days ago
EvoSpaces: 3D Visualization of Software Architecture
This paper presents the Evospaces reverse-engineering tool that represents the architecture and metrics of complex software systems in a 3D virtual world. The main goal of our pro...
Sazzadul Alam, Philippe Dugerdil
VAST
2004
ACM
16 years 1 days ago
A Point-Based Approach for Capture, Display and Illustration of Very Complex Archeological Artefacts
In this paper we present a complete point-based pipeline for the capture, display and illustration of very large scans of archeological artifacts. This approach was developed as p...
Florent Duguet, George Drettakis, Daniel Girardeau...
HAPTICS
2003
IEEE
15 years 12 months ago
Real-Time Rigid Body Simulation Based on Volumetric Penalty Method
This paper proposes a new method for real-time rigid body simulations based on a volumetric penalty method. The penalty method, which employs spring-damper model, is a simple and ...
Shoichi Hasegawa, Nobuaki Fujii, Yasuharu Koike, M...
MM
1993
ACM
104views Multimedia» more  MM 1993»
15 years 10 months ago
Panoramic Overviews for Navigating Real-World Scenes
This paper describes an interface which helps people maintain a sense of spatial context while navigating virtual real-world scenes. First, a single panoramic image of the entire ...
Laura Teodosio, Michael Mills
ACMSE
2008
ACM
15 years 8 months ago
A study of the performance of steering tasks under spatial transformation of input
Indirection exists between the virtual objects that form the computer interface and the input devices through which the user interacts to manipulate these objects. This paper stud...
Mihail Eduard Tudoreanu, Eileen Kraemer