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SG
2010
Springer
15 years 5 months ago
Sketch Based Volumetric Clouds
Like many natural phenomenon, clouds are often modeled using procedural methods, which may be difficult for an artist to control. In this paper, a freehand sketching system is prop...
Marc Stiver, Andrew Baker, Adam Runions, Faramarz ...
ICIW
2009
IEEE
15 years 4 months ago
PULSE Extended
Using a learning management system (LMS) is a common practise nowadays. Such instruments are used in educational institutions to enhance and support the teaching act as well as in ...
Sanda Dragos
ACSC
2006
IEEE
16 years 21 days ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
NETGAMES
2006
ACM
16 years 18 days ago
Metazoa Ludens
— For better or worse, technological advancement has changed the world to the extent that at a professional level demands from the working executive required more hours either in...
Roger Thomas Kok Chuen Tan, James Keng Soon Teh, A...
DIGRA
2005
Springer
16 years 5 days ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche