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ICMCS
2000
IEEE
99views Multimedia» more  ICMCS 2000»
15 years 11 months ago
Hardware/Software Co-design for Real-Time Physical Modeling
Physical modeling of a mass-spring system allows for realistic object motion and deformation in a virtual environment. Previous work in this type of physical modeling relies on ge...
Benjamin Bishop, Thomas P. Kelliher, Mary Jane Irw...
161
Voted
ICRA
2000
IEEE
120views Robotics» more  ICRA 2000»
15 years 11 months ago
An Algebraic Solution to the Problem of Collision Detection for Rigid Polyhedral Objects
This paper describes a new collision detection algorithm designed for interactive manipulation in virtual environments. Making some assumptions on objects motion, the collision ti...
Stephane Redon, Abderrahmane Kheddar, Sabine Coqui...
CHI
2000
ACM
15 years 11 months ago
Eye-hand co-ordination with force feedback
The term Eye-hand co-ordination refers to hand movements controlled with visual feedback and reinforced by hand contact with objects. A correct perspective view of a virtual envir...
Roland Arsenault, Colin Ware
AINA
2007
IEEE
15 years 10 months ago
Distance Learning in Tele-Immersion Environment
Distance education using the high-resolution video image has become popular according to the expansion of broadband networks. However, conventional distance learning systems lack ...
Tetsuro Ogi, Hiroaki Sakon
CVPR
2006
IEEE
16 years 8 months ago
Clustering Appearance for Scene Analysis
We propose a new approach called "appearance clustering" for scene analysis. The key idea in this approach is that the scene points can be clustered according to their s...
Sanjeev J. Koppal, Srinivasa G. Narasimhan