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MM
2009
ACM
131views Multimedia» more  MM 2009»
16 years 1 months ago
TravelScope: standing on the shoulders of dedicated travelers
In this paper, we propose a system called TravelScope that helps users experience virtual tours by presenting information mined from user-generated travelogues and photos. The sys...
Qiang Hao, Rui Cai, Jiang-Ming Yang, Rong Xiao, Li...
ICC
2007
IEEE
120views Communications» more  ICC 2007»
16 years 1 months ago
A Peer-to-Peer Approach for Remote Rendering and Image Streaming in Walkthrough Applications
— Motivated by the widespread of file and video streaming over peer-to-peer networks, we propose to investigate the design of a peer-to-peer solution for image-based remote walk...
Azzedine Boukerche, Richard Werner Nelem Pazzi
INFOCOM
2007
IEEE
16 years 29 days ago
An Open and Scalable Emulation Infrastructure for Large-Scale Real-Time Network Simulations
— We present a software infrastructure that embeds physical hosts in a simulated network. Aiming to create a largescale real-time virtual network testbed, our real-time interacti...
Jason Liu, Scott Mann, Nathanael Van Vorst, Keith ...
VR
2007
IEEE
122views Virtual Reality» more  VR 2007»
16 years 28 days ago
Flexible Abstraction Layers for VR Application Development
Abstraction Layers for VR Application Development Gerwin de Haan∗ Michal Koutek† Frits H. Post‡ Delft University of Technology, The Netherlands The development of domain-spe...
Gerwin de Haan, Michal Koutek, Frits H. Post
CCECE
2006
IEEE
16 years 22 days ago
Lazy Generation of Building Interiors in Realtime
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Evan Hahn, Prosenjit Bose, Anthony Whitehead