Sciweavers

3128 search results - page 348 / 626
» Interactive Virtual Materials
Sort
View
CHI
1996
ACM
15 years 11 months ago
Peepholes: Low Cost Awareness of One's Community
In distributed communities, media spaces supply people with an awareness of who is around by displaying video or periodic snapshots of common areas and offices. This in turn facil...
Saul Greenberg
CHI
2010
ACM
15 years 10 months ago
Improving remote collaboration through side-by-side telepresence
Virtually all teleconferencing solutions are designed to facilitate face-to-face interactions. While face-to-face is suitable for meetings or conversations, we see many real-world...
Paul Tanner, Varnali Shah
CHI
2005
ACM
16 years 7 months ago
Life on the edge: supporting collaboration in location-based experiences
We study a collaborative location-based game in which groups of `lions' hunt together on a virtual savannah that is overlaid on an open playing field. The game implements a s...
Steve Benford, Duncan Rowland, Martin Flintham, Ad...
CHI
2003
ACM
16 years 7 months ago
Lessons from the lighthouse: collaboration in a shared mixed reality system
Museums attract increasing numbers of online visitors along with their conventional physical visitors. This paper presents a study of a mixed reality system that allows web, virtu...
Barry Brown, Ian MacColl, Matthew Chalmers, Areti ...
CA
2002
IEEE
15 years 11 months ago
Representing and Parameterizing Agent Behaviors
The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, an...
Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meer...