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IE
2007
15 years 8 months ago
My guild, my people: role of guilds in massively multiplayer online games
Massively Multiplayer Online Games continue to grow and attract more users. The social aspect of MMOs differentiates them from single person games, increase user loyalty and often...
Yusuf Pisan
HCI
2007
15 years 8 months ago
Automatic, Body Measurements Based Generation of Individual Avatars Using Highly Adjustable Linear Transformation
In this paper part of the work of the research project ‘IntExMa’ is presented, that aims at the development of an interactive, in-store sales support system focusing on the vir...
Andreas Volz, Rainer Blum, Sascha Häberling, ...
ISUVR
2007
15 years 8 months ago
The User Interface of Button Type for Stereo Video-See-Through Device
—This paper proposes a user interface, on see-through system environment which shows the images via two different cameras, that also ordinary user can control the computer system...
Youngju Choi, Yongduek Seo
CORR
2008
Springer
134views Education» more  CORR 2008»
15 years 6 months ago
Implementation of perception and action at nanoscale
Real time combination of nanosensors and nanoactuators with virtual reality environment and multisensorial interfaces enable us to efficiently act and perceive at nanoscale. Advan...
Sylvain Marlière, Jean-Loup Florens, Floren...
AR
2005
92views more  AR 2005»
15 years 6 months ago
Efficient model-based tracking for robot vision
This paper proposes a real-time, robust and efficient three-dimensional (3D) model-based tracking algorithm. A virtual visual servoing approach is used for monocular 3D tracking. T...
Andrew I. Comport, Éric Marchand, Fran&cced...