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COLCOM
2007
IEEE
15 years 8 months ago
Using context to assist the adaptation of protected multimedia content in virtual collaboration applications
—This paper proposes a framework for a virtual classroom application based on a Virtual Collaboration System (VCS), which is being developed under the VISNET II Network of Excell...
Maria Teresa Andrade, Hemantha Kodikara Arachchi, ...
CSCW
2007
ACM
15 years 6 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
VR
1999
IEEE
152views Virtual Reality» more  VR 1999»
15 years 11 months ago
An Operator Interface for a Robot-Mounted, 3D Camera System: Project Pioneer
The purpose of Project Pioneer is to develop an exploratory robot capable of creating a three-dimensional photo-realistic map of the inside of the damaged Chornobyl Nuclear Reacto...
Fitzgerald Steele Jr., Geb W. Thomas, Theodore Bla...
CCS
2010
ACM
15 years 7 months ago
Securing wireless sensor networks against large-scale node capture attacks
Securing wireless sensor networks against node capture is a challenging task. All well-known random key pre-distribution systems, including the Eschenauer and Gligor's pionee...
Tuan Manh Vu, Reihaneh Safavi-Naini, Carey William...
ACMACE
2006
ACM
16 years 20 days ago
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equip...
Chen Mao, Sheng Feng Qin, David K. Wright