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ASUNAM
2009
IEEE
15 years 4 months ago
Automatically Detecting Points of Interest and Social Networks from Tracking Positions of Avatars in a Virtual World
With hundreds of millions of users already today, virtual worlds will become an important factor in tomorrow's media landscape. In a virtual world, users are represented by s...
Frank Kappe, Bilal Zaka, Michael Steurer
SIGGRAPH
1999
ACM
15 years 11 months ago
Real-Time Acoustic Modeling for Distributed Virtual Environments
Realistic acoustic modeling is essential for spatializing sound in distributed virtual environments where multiple networked users move around and interact visually and aurally in...
Thomas A. Funkhouser, Patrick Min, Ingrid Carlbom
VRST
1998
ACM
15 years 11 months ago
Multi-resolution model transmission in distributed virtual environments
Distributed virtual environments allow users at di erent geographical locations to share and interact within a common virtual environment via a local network or through the Intern...
Jimmy H. P. Chim, Rynson W. H. Lau, Antonio Si, Ho...
SIGGRAPH
1994
ACM
15 years 10 months ago
Priority rendering with a virtual reality address recalculation pipeline
Virtual reality systems are placing never before seen demands on computer graphics hardware, yet few graphics systems are designed specifically for virtual reality. An address rec...
Matthew Regan, Ronald Pose
USENIX
2008
15 years 9 months ago
Large-scale Virtualization in the Emulab Network Testbed
Network emulation is valuable largely because of its ability to study applications running on real hosts and "somewhat real" networks. However, conservatively allocating...
Mike Hibler, Robert Ricci, Leigh Stoller, Jonathon...