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AUGHUMAN
2011
15 years 1 months ago
Full body interaction for serious games in motor rehabilitation
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Christian Schönauer, Thomas Pintaric, Hannes ...
VRCAI
2009
ACM
16 years 1 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
ASPDAC
2009
ACM
115views Hardware» more  ASPDAC 2009»
16 years 1 months ago
Prototyping pipelined applications on a heterogeneous FPGA multiprocessor virtual platform
— Multiprocessors on a chip are the reality of these days. Semiconductor industry has recognized this approach as the most efficient in order to exploit chip resources, but the ...
Antonino Tumeo, Marco Branca, Lorenzo Camerini, Ma...
IWCMC
2006
ACM
16 years 18 days ago
Low complexity virtual antenna arrays using cooperative relay selection
We study the diversity-multiplexing tradeoff in cooperative diversity systems involving multiple relays. We focus on low complexity architectures that do not require simultaneous...
Aggelos Bletsas, Ashish Khisti, Moe Z. Win
GROUP
2005
ACM
16 years 6 days ago
FrameDrops: a mobile VideoBlog for workgroups and virtual communities
In this paper FrameDrops is presented. FrameDrops is a mobile VideoBlog—it allows users to capture videos and pictures on the move with modern mobile phones, and to send these d...
Tom Gross, Martin Kleppe