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ECRTS
2005
IEEE
16 years 8 days ago
Fast Component Interaction for Real-Time Systems
Open real-time systems provide for co-hosting hard-, soft- and non-real-time applications. Microkernel-based designs in addition allow for these applications to be mutually protec...
Udo Steinberg, Jean Wolter, Hermann Härtig
VRST
2005
ACM
16 years 6 days ago
A practical system for laser pointer interaction on large displays
Much work has been done on the development of laser pointers as interaction devices. Typically a camera captures images of a display surface and extracts a laser pointer dot locat...
Benjamin A. Ahlborn, David Thompson, Oliver Kreylo...
GW
2003
Springer
310views Biometrics» more  GW 2003»
15 years 12 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
204
Voted
IPPS
2002
IEEE
15 years 11 months ago
Java Mirrors: Building Blocks for Remote Interaction
Java mirror objects are building blocks for integrating web-based with high performance applications. This paper demonstrates the utility of mirror objects for construction of rem...
Yuan Chen, Karsten Schwan, David W. Rosen
193
Voted
PG
2002
IEEE
15 years 11 months ago
A Simple Approach to Interactive Free-Form Shape Deformations
In this paper, we propose a set of free-form shape deformation techniques. The basic approach can be described as follows. Given a surface represented by a mesh and a control poin...
Shin Yoshizawa, Alexander G. Belyaev, Hans-Peter S...