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VR
2010
IEEE
139views Virtual Reality» more  VR 2010»
15 years 4 months ago
Buttonless clicking: Intuitive select and pick-release through gesture analysis
Clicking is a key feature any interaction input system needs to provide. In the case of 3D input devices, such a feature is often difficult to provide (e.g. vision-based, or trac...
Ali Choumane, Géry Casiez, Laurent Grisoni
HCI
2009
15 years 4 months ago
Accessing e-Learning Systems via Screen Reader: An Example
The evolution of the Information and Communication Technology (ICT) and the rapid growth of the Internet have impelled the pervasive diffusion of e-Learning systems. This is a grea...
Maria Claudia Buzzi, Marina Buzzi, Barbara Leporin...
IROS
2006
IEEE
100views Robotics» more  IROS 2006»
16 years 17 days ago
Toward Interactive Reaching in Static Environments for Humanoid Robots
— Reaching is a critical task for humanoid robots, requiring the application of state-of-the-art algorithms for motion planning and inverse kinematics. Practical algorithms for s...
Evan Drumwright, Victor Ng-Thow-Hing
ISMIR
2005
Springer
159views Music» more  ISMIR 2005»
16 years 1 days ago
Ringomatic: A Real-Time Interactive Drummer Using Constraint-Satisfaction and Drum Sound Descriptors
We describe a real-time musical agent that generates an audio drum-track by concatenating audio segments automatically extracted from pre-existing musical files. The drum-track c...
Jean-Julien Aucouturier, François Pachet
JSSPP
1995
Springer
15 years 10 months ago
The Interaction between Memory Allocation and Adaptive Partitioning in Message-Passing Multicomputers
Abstract. Most studies on adaptive partitioning policies for scheduling parallel jobs on distributed memory parallel computers ignore the constraints imposed by the memory requirem...
Sanjeev Setia