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IVA
2010
Springer
15 years 4 months ago
"Why Can't We Be Friends?" An Empathic Game Companion for Long-Term Interaction
The ability of artificial companions (virtual agents or robots) to establish meaningful relationships with users is still limited. In humans, a key aspect of such ability is empath...
Iolanda Leite, Samuel Mascarenhas, André Pe...
HCI
2009
15 years 4 months ago
Social Practice: Becoming Enculturated in Human-Computer Interaction
Abstract. We present a new approach to the design, development and evaluation of embodied conversational agents (ECAs) that allows them to index identity through culturally and soc...
Justine Cassell
HAPTICS
2009
IEEE
16 years 1 months ago
Collaborative haptic environment assessment
Collaborative virtual environments (CVE) allow users from different geographical locations to execute a shared task by acting upon the same entities in the virtual world. Most of ...
Felix G. Hamza-Lup, Benjamin M. Lambeth, James LaP...
CANDC
2009
ACM
16 years 1 months ago
Towards the ultimate aesthetic experience
Robotic interfaces combined with virtual reality provide an unparalleled platform for cognition research. Using a combination of design strategy, trend analysis and the programmin...
Haakon Faste, Massimo Bergamasco
DAGM
2001
Springer
15 years 11 months ago
Detecting, Tracking, and Interpretation of a Pointing Gesture by an Overhead View Camera
In this work we describe a set of visual routines, which support a novel sensor free interface between a human and virtual objects. The visual routines detect, track and interpret ...
Marina Kolesnik, Thomas Kulessa