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CANDC
2005
ACM
15 years 8 months ago
Gesture and response in field-based performance
Ambience and immersive technological environments allow us to explore some basics of human pragmatics that lie beyond linguistics, intentionality and the subject-agency perspectiv...
Sha Xin Wei, Satinder P. Gill
TOG
2012
160views Communications» more  TOG 2012»
13 years 8 months ago
Highlight microdisparity for improved gloss depiction
Human stereo perception of glossy materials is substantially different from the perception of diffuse surfaces: A single point on a diffuse object appears the same for both eyes, ...
Krzysztof Templin, Piotr Didyk, Tobias Ritschel, K...
AVI
2004
15 years 7 months ago
Observing and adapting user behavior in navigational 3D interfaces
In a navigation-oriented interaction paradigm, such as desktop, mixed and augmented virtual reality, recognizing the user needs is a valuable improvement, provided that the system...
Augusto Celentano, Fabio Pittarello
IVA
2009
Springer
16 years 28 days ago
Varying Personality in Spoken Dialogue with a Virtual Human
We extend a virtual human architecture that has been used to build tactical questioning characters with a parameterizable personality model, allowing characters to be designed with...
Michael Rushforth, Sudeep Gandhe, Ron Artstein, An...
MMM
2005
Springer
126views Multimedia» more  MMM 2005»
15 years 12 months ago
Semantic Virtual Environments with Adaptive Multimodal Interfaces
We present a system for real-time configuration of multimodal interfaces to Virtual Environments (VE). The flexibility of our tool is supported by a semantics-based representati...
Mario Gutiérrez, Daniel Thalmann, Fré...