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MIG
2009
Springer
16 years 16 days ago
Camera Planning in Virtual Environments Using the Corridor Map Method
Abstract. Planning high-quality camera motions is a challenging problem for applications dealing with interactive virtual environments. This challenge is caused by conflicting req...
Roland Geraerts
ICCS
2004
Springer
15 years 11 months ago
Collaborative Integration of Speech and 3D Gesture for Map-Based Applications
QuickSet [6] is a multimodal system that gives users the capability to create and control map-based collaborative interactive simulations by supporting the simultaneous input from ...
Andrea Corradini
ICVGIP
2004
15 years 7 months ago
Facial Model Improvement Using 3D Texture Mapping Feedback
We present a method for improving a 3D facial model by interactive feedback of mapping a texture obtained from a 3D scanner. The method is based on extracting features from both 3...
Yongjie Liu, Anup Basu, Jong-Seong Kim
TABLETOP
2007
IEEE
16 years 8 days ago
Depth-Sensing Video Cameras for 3D Tangible Tabletop Interaction
Recently developed depth-sensing video camera technologies provide precise per-pixel range data in addition to color video. Such cameras will find application in robotics and visi...
Andrew D. Wilson
WAPCV
2004
Springer
15 years 11 months ago
Combining Conspicuity Maps for hROIs Prediction
Bottom-up cortical representations of visual conspicuity interact with top-down internal cognitive models of the external world to control eye movements, EMs, and the closely linke...
Claudio M. Privitera, Orazio Gallo, Giorgio Grimol...