In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
Today a wide variety of virtual worlds, cities, gaming environments etc. exist and become part of life of their human inhabitants. However, our understanding on how technology infl...
Building large complex minds is difficult because we do not understand what the necessary components are or how they should interact. Even if the components were known it is diffic...
This paper aims to contribute with an understanding of meaningful experiences of photography, to support reflection upon the design of future camera devices. We have conducted a s...
Prior work suggests that the potential benefits of mixed initiative management of multiple robots are mitigated by situational factors, including workload and operator expertise....