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CHI
2006
ACM
16 years 6 months ago
Using perceptual grouping for object group selection
Modern graphical user interfaces support the direct manipulation of objects and efficient selection of objects is an integral part of this user interface paradigm. For the selecti...
Hoda Dehmeshki, Wolfgang Stürzlinger
CHI
2006
ACM
16 years 6 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
CHI
2006
ACM
16 years 6 months ago
Emoticons convey emotions without cognition of faces: an fMRI study
In this paper, we describe the brain activities that are associated with emoticons by using functional MRI (fMRI). In communication over a computer network, we use faces such as c...
Masahide Yuasa, Keiichi Saito, Naoki Mukawa
CHI
2005
ACM
16 years 6 months ago
Distract-R: rapid prototyping and evaluation of in-vehicle interfaces
As driver distraction from in-vehicle devices increasingly becomes a concern on our roadways, researchers have searched for better scientific understanding of distraction along wi...
Dario D. Salvucci, Mark Zuber, Ekaterina Beregovai...
CHI
2005
ACM
16 years 6 months ago
Behaviour, realism and immersion in games
Immersion is recognised as an important element of good games. However, it is not always clear what is meant by immersion. Earlier work has identified possible barriers to immersi...
Kevin Cheng, Paul A. Cairns