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IJMMS
2007
132views more  IJMMS 2007»
15 years 6 months ago
How emotion is made and measured
How we design and evaluate for emotions depends crucially on what we take emotions to be. In affective computing, affect is often taken to be another kind of information - discret...
Kirsten Boehner, Rogério de Paula, Paul Dou...
TLT
2008
90views more  TLT 2008»
15 years 6 months ago
Group Scribbles to Support Knowledge Building in Jigsaw Method
The jigsaw method empowers students to build their own knowledge through successive engagement through interactions in original group discussions and in expert group discussions. H...
Chee-Kit Looi, Chiu-Pin Lin, Kuo-Ping Liu
ASE
2002
141views more  ASE 2002»
15 years 6 months ago
On the Automatic Recovery of Style-Specific Architectural Relations in Software Systems
The cost of maintaining a software system over a long period of time far exceeds its initial development cost. Much of the maintenance cost is attributed to the time required by ne...
Martin Traverso, Spiros Mancoridis
ETS
2000
IEEE
182views Hardware» more  ETS 2000»
15 years 6 months ago
Conferencing in communities of learners: examples from social history and science communication
A commonly encountered view of computer conferencing focuses on peer interaction, student empowerment and a shift in both teacher and student roles. This paper argues that this vi...
Ann C. Jones, Eileen Scanlon, Canan Tosunoglu Blak...
PUC
2007
173views more  PUC 2007»
15 years 6 months ago
Situated play in a tangible interface and adaptive audio museum guide
This paper explores the design issues of situated play within a museum through the study of a museum guide prototype that integrates a tangible interface, audio display, and adapti...
Ron Wakkary, Marek Hatala