How we design and evaluate for emotions depends crucially on what we take emotions to be. In affective computing, affect is often taken to be another kind of information - discret...
The jigsaw method empowers students to build their own knowledge through successive engagement through interactions in original group discussions and in expert group discussions. H...
The cost of maintaining a software system over a long period of time far exceeds its initial development cost. Much of the maintenance cost is attributed to the time required by ne...
A commonly encountered view of computer conferencing focuses on peer interaction, student empowerment and a shift in both teacher and student roles. This paper argues that this vi...
Ann C. Jones, Eileen Scanlon, Canan Tosunoglu Blak...
This paper explores the design issues of situated play within a museum through the study of a museum guide prototype that integrates a tangible interface, audio display, and adapti...