Ambiguity is usually considered anathema in Human Computer Interaction. We argue, in contrast, that it is a resource for design that can be used to encourage close personal engage...
Although PDAs typically run applications in a "standalone" mode, they are increasingly equipped with wireless communications, which makes them useful in new domains. Thi...
Abstract—Joint attention – the idea that humans make inferences from observable behaviors of other humans by attending to the objects and events that these others humans attend...
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
As new technologies create smaller, cheaper and faster machines, we see a paradigm shift from desktop computing to wearable computing. In less than a decade, we have witnessed the...
Jennifer G. Sheridan, Valerie Lafond-Favieres, Wen...