Multimodal conversational interfaces provide a natural means for users to communicate with computer systems through multiple modalities such as speech and gesture. To build effect...
We propose a non-humanlike spoken dialogue design, which consists of two elements: non-humanlike turn-taking and non-humanlike acknowledgment. Two experimental studies are reporte...
We carry out two studies on affective state modeling for communication settings that involve unilateral intent on the part of one participant (the evoker) to shift the affective s...
A framework for generating facial expressions from emotional states in daily conversation is described. The framework allows avatars to express the speaker’s state not just prot...
Abstract. This paper is devoted to discuss a general tendency in contextualism which is known as "radical contextualism". In the first part I state the well known paradox...