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IVA
2005
Springer
16 years 5 hour ago
Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans
Abstract. Continuous and synchronized whole-body motions are essential for achieving believable autonomous virtual humans in interactive applications. We present a new motion contr...
Marcelo Kallmann, Stacy Marsella
ISCAS
2003
IEEE
78views Hardware» more  ISCAS 2003»
15 years 11 months ago
SLAP: a system for the detection and correction of pronunciation for second language acquisition
We describe a system for the training of Second Language Acquisition Pronunciation (SLAP) for nonnative speakers. This speech recognition-based system is designed to mimic the val...
Lingyun Gu, John G. Harris
DIGRA
2003
Springer
15 years 11 months ago
How Videogames Express Ideas
What are the exact aspects of the videogame medium, the precise features or combinations of features that lend themselves to expressing ideas and meaning? To chart this out, I beg...
Matthew Weise
PCM
2001
Springer
127views Multimedia» more  PCM 2001»
15 years 11 months ago
E-Partner: A Photo-Realistic Conversation Agent
An E-Partner is a photo-realistic conversation agent, which has a talking head that not only look photo-realistic but also can have a conversation with the user about a given topic...
Bo Zhang, Changbo Hu, Qingsheng Cai, Baining Guo, ...
ASSETS
1998
ACM
15 years 10 months ago
Conversational Gestures for Direct Manipulation on the Audio Desktop
We describe the speech-enabling approach to building auditory interfaces that treat speech as a first-class modality. The process of designing effective auditory interfaces is de...
T. V. Raman