Abstract. Continuous and synchronized whole-body motions are essential for achieving believable autonomous virtual humans in interactive applications. We present a new motion contr...
We describe a system for the training of Second Language Acquisition Pronunciation (SLAP) for nonnative speakers. This speech recognition-based system is designed to mimic the val...
What are the exact aspects of the videogame medium, the precise features or combinations of features that lend themselves to expressing ideas and meaning? To chart this out, I beg...
An E-Partner is a photo-realistic conversation agent, which has a talking head that not only look photo-realistic but also can have a conversation with the user about a given topic...
Bo Zhang, Changbo Hu, Qingsheng Cai, Baining Guo, ...
We describe the speech-enabling approach to building auditory interfaces that treat speech as a first-class modality. The process of designing effective auditory interfaces is de...