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VR
2008
IEEE
104views Virtual Reality» more  VR 2008»
16 years 26 days ago
An Evaluation of Immersive Displays for Virtual Human Experiences
This paper compares a large-screen display to a non-stereo head-mounted display (HMD) for a virtual human (VH) experience. As VH experiences are increasingly being applied to trai...
Kyle Johnsen, Benjamin Lok
AAAI
2007
15 years 8 months ago
Using Eye-Tracking Data for High-Level User Modeling in Adaptive Interfaces
In recent years, there has been substantial research on exploring how AI can contribute to Human-Computer Interaction by enabling an interface to understand a user’s needs and a...
Cristina Conati, Christina Merten, Saleema Amershi...
CVPR
2011
IEEE
15 years 2 months ago
From 3D Scene Geometry to Human Workspace
We present a human-centric paradigm for scene understanding. Our approach goes beyond estimating 3D scene geometry and predicts the “workspace” of a human which is represented...
Abhinav Gupta, Scott Satkin, Alyosha Efros, Martia...
ACMACE
2011
ACM
14 years 6 months ago
Player performance and in game advertising retention
In game advertising or IGA is an increasingly common means of promoting brands and products. This study seeks to understand the effectiveness of in game advertising by understandi...
Lindsay D. Grace, James Coyle
ICDE
2008
IEEE
193views Database» more  ICDE 2008»
16 years 7 months ago
DescribeX: Interacting with AxPRE Summaries
DescribeX is a visual, interactive tool for exploring the underlying structure of an XML collection. DescribeX implements a framework for creating XML summaries described using axi...
Mir Sadek Ali, Mariano P. Consens, Shahan Khatchad...