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CGF
2004
82views more  CGF 2004»
15 years 6 months ago
Scalable Behaviors for Crowd Simulation
Crowd simulation for virtual environments offers many challenges centered on the trade-offs between rich behavior, control and computational cost. In this paper we present a new a...
Mankyu Sung, Michael Gleicher, Stephen Chenney
VISUALIZATION
2003
IEEE
16 years 4 days ago
A Visual Exploration Process for the Analysis of Internet Routing Data
The Internet pervades many aspects of our lives and is becoming indispensable to critical functions in areas such as commerce, government, production and general information disse...
Soon Tee Teoh, Kwan-Liu Ma, Shyhtsun Felix Wu
WSC
2004
15 years 8 months ago
General-Purpose 3D Animation with VITASCOPE
This paper presents VITASCOPE, a general-purpose, userextensible 3D visualization system for animating processes that are modeled using Discrete-Event Simulation tools. VITASCOPE ...
Vineet R. Kamat, Julio C. Martínez
GW
2003
Springer
109views Biometrics» more  GW 2003»
16 years 3 days ago
Deixis in Multimodal Human Computer Interaction: An Interdisciplinary Approach
Focusing on deixis in human computer interaction this paper presents interdisciplinary work on the use of co-verbal gesture . Empirical investigations, theoretical modeling, and co...
Alfred Kranstedt, Peter Kühnlein, Ipke Wachsm...
GRAPHICSINTERFACE
2004
15 years 8 months ago
Interactive Virtual Materials
In this paper we present a fast and robust approach for simulating elasto-plastic materials and fracture in real time. Our method extends the warped stiffness finite element appro...
Matthias Müller, Markus H. Gross