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IPPS
2010
IEEE
15 years 4 months ago
Performance improvements of real-time crowd simulations
The current challenge for crowd simulations is the design and development of a scalable system that is capable of simulating the individual behavior of millions of complex agents ...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
144
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TRIDENTCOM
2005
IEEE
16 years 9 days ago
A Testbed for Evaluating Human Interaction with Ubiquitous Computing Environments
Core to ubiquitous computing environments are adaptive software systems that adapt their behavior to the context in which the user is attempting the task the system aims to suppor...
Eleanor O'Neill, Martin Klepal, David Lewis, Tony ...
GIS
2008
ACM
16 years 7 months ago
Charting new ground: modeling user behavior in interactive geovisualization
Geovisualization has traditionally played a critical role in analysis and decision-making, but recent developments have also brought a revolution in widespread online access to ge...
David C. Wilson, Heather Richter Lipford, Erin Car...
162
Voted
PERCOM
2009
ACM
16 years 7 months ago
DiaSim: A Parameterized Simulator for Pervasive Computing Applications
Abstract--Pervasive computing applications involve both software concerns, like any software system, and integration concerns, for the constituent networked devices of the pervasiv...
Wilfried Jouve, Julien Bruneau, Charles Consel
ICW
2005
IEEE
165views Communications» more  ICW 2005»
16 years 9 days ago
Advanced Mobility Models for Ad Hoc Network Simulations
Realistic simulation scenarios are critical to correctly assess the performance of mobile ad hoc networks. This paper presents a tool to generate realistic mobility traces for MAN...
Abdoul-Kader Harouna Souley, Soumaya Cherkaoui