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HCW
1998
IEEE
15 years 11 months ago
Implementing Distributed Synthetic Forces Simulations in Metacomputing Environments
A distributed, parallel implementation of the widely used Modular Semi-Automated Forces ModSAF Distributed Interactive Simulation DIS is presented, with Scalable Parallel Processo...
Sharon Brunett, Dan Davis, Thomas Gottschalk, Paul...
SI3D
1995
ACM
15 years 10 months ago
Behavioral Control for Real-Time Simulated Human Agents
A system for controlling the behaviors of an interactive human-like agent, and executing them in real-time, is presented. It relies on an underlying model of continuous behavior, ...
John P. Granieri, Welton Becket, Barry D. Reich, J...
CHI
2008
ACM
16 years 7 months ago
Expandable grids for visualizing and authoring computer security policies
We introduce the Expandable Grid, a novel interaction technique for creating, editing, and viewing many types of security policies. Security policies, such as file permissions pol...
Robert W. Reeder, Lujo Bauer, Lorrie Faith Cranor,...
AIIDE
2008
15 years 9 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
WSC
2001
15 years 8 months ago
Managing event traces for a web front-end to a parallel simulation
To enhance the widespread use of a parallel supply chain simulator, a web front-end that enables access at any time and from any location has been developed. The front-end provide...
Boon-Ping Gan, Li Liu, Zhengrong Ji, Stephen John ...