Sciweavers

7192 search results - page 273 / 1439
» Interactive Simulation and Visualization
Sort
View
VRST
2010
ACM
15 years 4 months ago
Shake-your-head: revisiting walking-in-place for desktop virtual reality
The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
Léo Terziman, Maud Marchal, Mathieu Emily, ...
WACV
2008
IEEE
16 years 1 months ago
Distributed Visual Processing for a Home Visual Sensor Network
deliver objects, handle emergency, wherever he/she is inside the home. In addition, the burden of processing We address issues dealing with distributed visual power can be distribu...
Kwangsu Kim, Gérard G. Medioni
ANSS
2008
IEEE
16 years 1 months ago
A Primer for Real-Time Simulation of Large-Scale Networks
—Real-time network simulation refers to simulating computer networks in real time so that the virtual network can interact with real implementations of network protocols, network...
Jason Liu
CDC
2009
IEEE
139views Control Systems» more  CDC 2009»
15 years 11 months ago
A bio-plausible design for visual attitude stabilization
— We consider the problem of attitude stabilization using exclusively visual sensory input, and we look for a solution which can satisfy the constraints of a “bio-plausible” ...
Andrea Censi, Shuo Han, Sawyer B. Fuller, Richard ...
CGVR
2007
15 years 8 months ago
Evaluation of Stereoscopy and Lit Shading for a Counting Task in Knot Visualization
We present an experiment on depth cues for knot visualization in desktop virtual reality (fishtank VR). We used a within-subjects experiment to investigate stereoscopic visuals an...
Nicholas G. Lipari, Christoph W. Borst