The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
deliver objects, handle emergency, wherever he/she is inside the home. In addition, the burden of processing We address issues dealing with distributed visual power can be distribu...
—Real-time network simulation refers to simulating computer networks in real time so that the virtual network can interact with real implementations of network protocols, network...
— We consider the problem of attitude stabilization using exclusively visual sensory input, and we look for a solution which can satisfy the constraints of a “bio-plausible” ...
Andrea Censi, Shuo Han, Sawyer B. Fuller, Richard ...
We present an experiment on depth cues for knot visualization in desktop virtual reality (fishtank VR). We used a within-subjects experiment to investigate stereoscopic visuals an...