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CHI
2005
ACM
16 years 7 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
164
Voted
CHI
2005
ACM
16 years 7 months ago
What is connected by mutual gaze?: user's behavior in video-mediated communication
Video-mediated communication systems such as teleconferencing and videophone have become popular. As with face-to-face communication, non-verbal cues such as gaze, facial expressi...
Naoki Mukawa, Tsugumi Oka, Kumiko Arai, Masahide Y...
194
Voted
CHI
2005
ACM
16 years 7 months ago
Beyond being in the lab: using multi-agent modeling to isolate competing hypotheses
In studies of virtual teams, it is difficult to determine pure effects of geographic isolation and uneven communication technology. We developed a multi-agent computer model in Ne...
Ning Nan, Erik W. Johnston, Judith S. Olson, Natha...
CHI
2004
ACM
16 years 7 months ago
A study of digital ink in lecture presentation
Digital inking systems are becoming increasingly popular across a variety of domains. In particular, many systems now allow instructors to write on digital surfaces in the classro...
Richard J. Anderson, Crystal Hoyer, Steven A. Wolf...
CHI
2004
ACM
16 years 7 months ago
Using mental load for managing interruptions in physiologically attentive user interfaces
Today's user is surrounded by mobile appliances that continuously disrupt his activities through instant message, email and phone call notifications. In this paper, we presen...
Daniel Chen, Roel Vertegaal