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SI3D
2010
ACM
16 years 1 months ago
Frankenrigs: building character rigs from multiple sources
We present a new rigging and skinning method which uses a database of partial rigs extracted from a set of source characters. Given a target mesh and a set of joint locations, our...
Christian Miller, Okan Arikan, Don Fussell
IEEECGIV
2006
IEEE
16 years 11 days ago
Real-Time Tracking with Non-Rigid Geometric Templates Using the GPU
The tracking of features in real-time video streams forms the integral part of many important applications in human-computer interaction and computer vision. Unfortunately trackin...
Julius Fabian Ohmer, Frédéric Maire,...
VRML
1999
ACM
15 years 10 months ago
A VRML Integration Methodology for Manufacturing Applications
This paper describes several methods for using the Virtual Reality Modeling Language (VRML) as the visualization integration technology for manufacturing simulation systems. One o...
Sandy Ressler, Afzal Godil, Qiming Wang, Gregory S...
SIGGRAPH
2010
ACM
15 years 8 months ago
A synthetic-vision based steering approach for crowd simulation
In the everyday exercise of controlling their locomotion, humans rely on their optic flow of the perceived environment to achieve collision-free navigation. In crowds, in spite o...
Jan Ondrej, Julien Pettré, Anne-Hélène Olivier,...
CG
2002
Springer
15 years 6 months ago
AWE: aviation weather data visualization environment
Weather is one of the major causes of aviation accidents. General aviation (GA) flights account for 92% of all the aviation accidents. In spite of all the official and unofficial ...
Lilly Spirkovska, Suresh K. Lodha