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CHI
2004
ACM
15 years 11 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
CHI
2011
ACM
14 years 9 months ago
LifeFlow: visualizing an overview of event sequences
Event sequence analysis is an important task in many domains: medical researchers may study the patterns of transfers within the hospital for quality control; transportation exper...
Krist Wongsuphasawat, John Alexis Guerra Gó...
CHI
2004
ACM
16 years 6 months ago
Mouse ether: accelerating the acquisition of targets across multi-monitor displays
When acquiring a target located on a different screen, multi-monitor users face a challenge: differences in resolution and vertical and horizontal offsets between screens cause th...
Patrick Baudisch, Edward Cutrell, Ken Hinckley, Ro...
OZCHI
2006
ACM
16 years 3 days ago
Applying reach in direct manipulation user interfaces
The HCI community currently faces the problem of making tangible user interfaces actively responsive to their user’s current physical context. This paper explores the context of...
Aaron Toney, Bruce H. Thomas
PG
2003
IEEE
15 years 11 months ago
RGVis: Region Growing Based Techniques for Volume Visualization
Interactive data visualization is inherently an iterative trial-and-error process searching for an ideal set of parameters for classifying and rendering features of interest in th...
Runzhen Huang, Kwan-Liu Ma