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ICMI
2004
Springer
120views Biometrics» more  ICMI 2004»
15 years 11 months ago
Support for input adaptability in the ICON toolkit
In this paper, we introduce input adaptability as the ability of an application to exploit alternative sets of input devices effectively and offer users a way of adapting input in...
Pierre Dragicevic, Jean-Daniel Fekete
CGF
2010
124views more  CGF 2010»
15 years 6 months ago
DTI in Context: Illustrating Brain Fiber Tracts In Situ
We present an interactive illustrative visualization method inspired by traditional pen-and-ink illustration styles. Specifically, we explore how to provide context around DTI fib...
Pjotr Svetachov, Maarten H. Everts, Tobias Isenber...
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
16 years 7 days ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
SI3D
2003
ACM
15 years 11 months ago
Large haptic topographic maps: marsview and the proxy graph algorithm
In this paper we develop an interactive 3D browser for large topographic maps using a visual display augmented by a haptic, or force feedback, display. The extreme size of our dat...
Sean P. Walker, John Kenneth Salisbury Jr.
VISUALIZATION
2005
IEEE
15 years 12 months ago
A Shader-Based Parallel Rendering Framework
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Jérémie Allard, Bruno Raffin