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» Interactive Protocols on the Reals
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CHI
2004
ACM
16 years 7 months ago
Orchestrating a mixed reality game 'on the ground'
Successfully staging a mixed reality game in which online players are chased through a virtual city by runners located in the real world requires extensive orchestration work. An ...
Andy Crabtree, Steve Benford, Tom Rodden, Chris Gr...
CHI
2004
ACM
16 years 7 months ago
Performance of menu-augmented soft keyboards
We report results on the performance of the combination of soft keyboards and marking menus. A model of expert user performance indicated an 11 - 37% (depending on the keyboard la...
Poika Isokoski
CHI
2004
ACM
16 years 7 months ago
WaveLens: a new view onto Internet search results
Internet search results are typically displayed as a list conforming to a static style sheet. The difficulty of perusing this list can be exacerbated when screen real estate is li...
Tim Paek, Susan T. Dumais, Ron Logan
CHI
2004
ACM
16 years 7 months ago
Breaking the book: translating the chemistry lab book into a pervasive computing lab environment
The UK e-Science programme is relying on the evolution of the paper lab book into a pervasive data gathering lab system. To date take up of existing commercial or research lab boo...
Monica M. C. Schraefel, Gareth V. Hughes, Hugo R. ...
CHI
2004
ACM
16 years 7 months ago
What's my method?: a game show on games
What's My Method? is the game show that asks the question, "How do you user-test games?" The goal of this session is to highlight important differences between user...
Nicole Lazzaro, Kevin Keeker