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CA
2003
IEEE
16 years 2 days ago
Inserting Synthetic Characters into Live-Action Scenes of Multiple People
— Using a single camera, we capture video of multiple people walking in an open area and insert a moving synthetic character into the scene. The people are located in the video u...
Arunachalam Somasundaram, Rick Paren
MM
2003
ACM
167views Multimedia» more  MM 2003»
16 years 20 hour ago
Avatar motion control by user body postures
This paper describes a virtual reality system that realizes both an avatar motion control and a virtual object manipulation without avatar representation. Our goal is to do seamle...
Satoshi Yonemoto, Hiroshi Nakano, Rin-ichiro Tanig...
IUI
2009
ACM
15 years 11 months ago
Automatic design of a control interface for a synthetic face
Getting synthetic faces to display natural facial expressions is essential to enhance the interaction between human users and virtual characters. Yet traditional facial control te...
Nicolas Stoiber, Renaud Séguier, Gaspard Br...
SIGGRAPH
2000
ACM
15 years 11 months ago
Non-photorealistic virtual environments
We describe a system for non-photorealistic rendering (NPR) of virtual environments. In real time, it synthesizes imagery of architectural interiors using stroke-based textures. W...
Allison Klein, Wilmot Li, Michael M. Kazhdan, Wagn...
ESEC
1999
Springer
15 years 11 months ago
The CIP Method: Component- and Model-Based Construction of Embedded Systems
CIP is a model-based software development method for embedded systems. The problem of constructing an embedded system is decomposed into a functional and a connection problem. The ...
Hugo Fierz