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» Interactive Protocols on the Reals
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MM
1996
ACM
128views Multimedia» more  MM 1996»
15 years 11 months ago
The Case for Reliable Concurrent Multicasting Using Shared Ack Trees
Such interactive, distributed multimedia applications as shared whiteboards, group editors, and simulations require reliable concurrent multicast services, i.e., the reliable diss...
Brian Neil Levine, David B. Lavo, J. J. Garcia-Lun...
186
Voted
PADS
1998
ACM
15 years 10 months ago
GloMoSim: A Library for Parallel Simulation of Large-Scale Wireless Networks
A number of library-based parallel and sequential network simulators have been designed. This paper describes a library, called GloMoSim (for Global Mobile system Simulator), for ...
Xiang Zeng, Rajive Bagrodia, Mario Gerla
AMAI
2004
Springer
15 years 6 months ago
Rapid Prototyping of Large Multi-Agent Systems Through Logic Programming
Prototyping is a valuable technique to help software engineers explore the design space while gaining insight on the dynamics of the system. In this paper, we describe a method for...
Wamberto Weber Vasconcelos, David Stuart Robertson...
CN
2011
117views more  CN 2011»
15 years 1 months ago
Cross-layer design in multihop wireless networks
In this paper, we take a holistic approach to the protocol architecture design in multihop wireless networks. Our goal is to integrate various protocol layers into a rigorous fram...
Lijun Chen, Steven H. Low, John C. Doyle
197
Voted
CHI
1999
ACM
15 years 11 months ago
Bridging Physical and Virtual Worlds with Electronic Tags
The role of computers in the modern office has tended to split our activities between virtual interactions in the realm of the computer and physical interactions with real objects...
Roy Want, Kenneth P. Fishkin, Anuj Gujar, Beverly ...