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ICSM
2003
IEEE
15 years 12 months ago
Reverse Engineering of the Interaction Diagrams from C++ Code
In object oriented programming, the functionalities of a system result from the interactions (message exchanges) among the objects allocated by the system. While designing object ...
Paolo Tonella, Alessandra Potrich
E4MAS
2006
Springer
15 years 10 months ago
Environment as Active Support of Interaction
Indirect interactions have been shown to be of interest in MultiAgent Systems (MAS), in the simulation area as well as in real apns. The environment is also emerging as a first-ord...
Julien Saunier, Flavien Balbo, Fabien Badeig
HPCA
2008
IEEE
16 years 7 months ago
Gaining insights into multicore cache partitioning: Bridging the gap between simulation and real systems
Cache partitioning and sharing is critical to the effective utilization of multicore processors. However, almost all existing studies have been evaluated by simulation that often ...
Jiang Lin, Qingda Lu, Xiaoning Ding, Zhao Zhang, X...
DCC
2007
IEEE
16 years 6 months ago
Algorithms and Hardware Structures for Unobtrusive Real-Time Compression of Instruction and Data Address Traces
Instruction and data address traces are widely used by computer designers for quantitative evaluations of new architectures and workload characterization, as well as by software de...
Milena Milenkovic, Aleksandar Milenkovic, Martin B...
ECBS
2009
IEEE
164views Hardware» more  ECBS 2009»
16 years 1 months ago
Semantically Enhanced Containers for Concurrent Real-Time Systems
Future space missions, such as Mars Science Laboratory, are built upon computing platforms providing a high degree of autonomy and diverse functionality. The increased sophisticat...
Damian Dechev, Peter Pirkelbauer, Nicolas Rouquett...