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ICCV
2005
IEEE
16 years 8 months ago
A Hierarchical Field Framework for Unified Context-Based Classification
We present a two-layer hierarchical formulation to exploit different levels of contextual information in images for robust classification. Each layer is modeled as a conditional f...
Sanjiv Kumar, Martial Hebert
SOFSEM
2009
Springer
16 years 3 months ago
Epistemic Strategies and Games on Concurrent Processes
We develop a game semantics for process algebra with two interacting agents. The purpose of our semantics is to make manifest the role of knowledge and information flow in the int...
Konstantinos Chatzikokolakis, Sophia Knight, Praka...
CEC
2009
IEEE
16 years 1 months ago
Symmetric networks foster to evolve desirable turn-taking rules in dispersion games
— Using a game-theoretic model combined with the evolutionary model, we investigate the conditions under which the desirable interaction rules will evolve and sustain in various ...
Akira Namatame, Hiroshi Sato
INTERACT
2003
15 years 8 months ago
Designing and Prototyping Multimodal Commands
Abstract: Designing and implementing multimodal applications that take advantage of several recognitionbased interaction techniques (e.g. speech and gesture recognition) is a diffi...
Marie-Luce Bourguet
INTERACT
2003
15 years 8 months ago
Requirements Engineering with Contextual Design and RUP
: Models from methods like Contextual Design (CD) are a sound basis for requirements engineering. But current software engineering processes are not prepared to use such models. To...
Markus Flückiger