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ATAL
2010
Springer
15 years 7 months ago
Agent interaction, multiple perspectives, and swarming simulation
Agents in a multi-agent system do not act in a vacuum. The outcome of their efforts depends on the environment in which they seek to act, and in particular on the efforts of other...
H. Van Dyke Parunak, Robert Bisson, Sven A. Brueck...
144
Voted
COR
2006
84views more  COR 2006»
15 years 6 months ago
Stability and interaction in flatline games
Starting from a given one-shot game played by a finite population of agents living in flatline, a circular or constrained grid structured by the classical definitions of neighborh...
Alexander Mehlmann
VC
2010
197views more  VC 2010»
15 years 1 months ago
A high dynamic range rendering pipeline for interactive applications
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
Josselin Petit, Roland Brémond
ICDE
2011
IEEE
243views Database» more  ICDE 2011»
14 years 10 months ago
Interactive SQL query suggestion: Making databases user-friendly
— SQL is a classical and powerful tool for querying relational databases. However, it is rather hard for inexperienced users to pose SQL queries, as they are required to be proï¬...
Ju Fan, Guoliang Li, Lizhu Zhou
IACR
2011
152views more  IACR 2011»
14 years 6 months ago
Progression-Free Sets and Sublinear Pairing-Based Non-Interactive Zero-Knowledge Arguments
Abstract. In Asiacrypt 2010, Groth constructed the only previously known sublinearcommunication NIZK argument for circuit satisï¬ability in the common reference string model. We p...
Helger Lipmaa