Detection of human skin in an arbitrary image is generally hard. Most color-based skin detection algorithms are based on a static color model of the skin. However, a static model c...
Alvise Lastra, Alberto Pretto, Stefano Tonello, Em...
Abstract. Girard’s Geometry of Interaction (GoI) develops a mathematical framework for modelling the dynamics of cut-elimination. We introduce a typed version of GoI, called Mult...
When information services are organized to provide some composed functionality, their interactions can be formally represented as workflows. Traditionally, workflows are executed...
We describe a method for volume rendering using a spectral representation of colour instead of the traditional RGB model. It is shown how to use this framework for a novel explora...
We present a new approach for faster rendering of large synthetic environments using video-based representations. We decompose the large environment into cells and pre-compute vid...
Andrew Wilson, Ming C. Lin, Boon-Lock Yeo, Minerva...